![]() When my client uses 'Optimal' it has dull, matte reflections, none at all. So I did some research and it seems reflections of that calibre are related to the Pixel Shader version being used. Most notably, I had started to see screenshots of Protocol Droids, Chrome Rims, and other shiny materials actually displaying a reflection, and had remembered that this was a thing I saw back on live, before the NGE. I've been on a quest to get my game looking as fantastic as possible, but I recently noticed there was some discrepancies between what my client had been seeing, and what I had seen a few generic Screenshots of SWGEmu displayed. ![]() So this might be a strange one to talk about.
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